010b.txt

;※※ここにはボイス有りスタートボタンも入れる *soundmode dwavestop 1 mov %sys_playing,0 lsp 199,":a/2,0,3;sys\modoru.bmp",644,549 bg "tui2\sound_off.bmp",3 *soundmode_loop btndef "tui2\sound_on.bmp" btn 1,70,97,300,50,70,97 btn 2,70,157,300,50,70,157 btn 3,70,217,300,50,70,217 btn 4,70,277,300,50,70,277 btn 5,70,337,300,50,70,337 btn 6,70,397,300,50,70,397 btn 7,420,97,300,50,420,97 btn 8,420,157,300,50,420,157 btn 9,420,217,300,50,420,217 btn 10,420,277,300,50,420,277 btn 11,420,337,300,50,420,337 btn 12,420,397,300,50,420,397 ;ボイス有りスタート ;btn 13,48,513,160,20,48,513 spbtn 199,16 btnwait %11 ;右クリック if %11 == -1 goto *end_soundmode ;前の画面に戻る if %11 == 16 goto *end_soundmode ;ボイス有りスタートボタン ;if %11 == 13 stop:goto *mini_title_voice ;曲ボタンクリック if %11 >= 1 && %11 <= 12 gosub *soundmode_playing goto *soundmode_loop *end_soundmode csp 199 csp 198 stop goto *title *soundmode_playing ;プレイ情報 mov %sys_playing,%11 ;※※曲のクレジットをここに ;if %sys_playing == 1 lsp 198,":s/16,16,1;#FFFFFFトラック０１・クレジット",255,30 ;if %sys_playing == 2 lsp 198,":s/16,16,1;#FFFFFFトラック０２・クレジット",255,30 ;if %sys_playing == 3 lsp 198,":s/16,16,1;#FFFFFFトラック０３・クレジット",255,30 ;if %sys_playing == 4 lsp 198,":s/16,16,1;#FFFFFFトラック０４・クレジット",255,30 ;if %sys_playing == 5 lsp 198,":s/16,16,1;#FFFFFFトラック０５・クレジット",255,30 ;if %sys_playing == 6 lsp 198,":s/16,16,1;#FFFFFFトラック０６・クレジット",255,30 ;if %sys_playing == 7 lsp 198,":s/16,16,1;#FFFFFFトラック０７・クレジット",255,30 ;if %sys_playing == 8 lsp 198,":s/16,16,1;#FFFFFFトラック０８・クレジット",255,30 ;if %sys_playing == 9 lsp 198,":s/16,16,1;#FFFFFFトラック０９・クレジット",255,30 ;if %sys_playing == 10 lsp 198,":s/16,16,1;#FFFFFFトラック１０・クレジット",255,30 ;if %sys_playing == 11 lsp 198,":s/16,16,1;#FFFFFFトラック１１・クレジット",255,30 ;if %sys_playing == 12 lsp 198,":s/16,16,1;#FFFFFFトラック１２・クレジット",255,30 if %sys_playing == 1 lsp 198,":c;yobi\system\t1.bmp",260,33 if %sys_playing == 2 lsp 198,":c;yobi\system\t2.bmp",260,33 if %sys_playing == 3 lsp 198,":c;yobi\system\t3.bmp",260,33 if %sys_playing == 4 lsp 198,":c;yobi\system\t4.bmp",260,33 if %sys_playing == 5 lsp 198,":c;yobi\system\t5.bmp",260,33 if %sys_playing == 6 lsp 198,":c;yobi\system\t6.bmp",260,33 if %sys_playing == 7 lsp 198,":c;yobi\system\t7.bmp",260,33 if %sys_playing == 8 lsp 198,":c;yobi\system\t8.bmp",260,33 if %sys_playing == 9 lsp 198,":c;yobi\system\t9.bmp",260,33 if %sys_playing == 10 lsp 198,":c;yobi\system\t10.bmp",260,33 if %sys_playing == 11 lsp 198,":c;yobi\system\t11.bmp",260,33 if %sys_playing == 12 lsp 198,":c;yobi\system\t12.bmp",260,33 print 1 if %sys_playing == 1 bgm "bgm\3_1.mp3" if %sys_playing == 2 bgm "bgm\e02.mp3" if %sys_playing == 3 bgm "bgm\e01.mp3" if %sys_playing == 4 bgm "bgm\n04.mp3" if %sys_playing == 5 bgm "bgm\o012.mp3" if %sys_playing == 6 bgm "bgm\n03.mp3" if %sys_playing == 7 bgm "bgm\sen02_20.mp3" if %sys_playing == 8 bgm "bgm\sen03.mp3" if %sys_playing == 9 bgm "bgm\a01.mp3" if %sys_playing == 10 bgm "bgm\3_12.mp3" if %sys_playing == 11 bgm "bgm\o02.mp3" if %sys_playing == 12 bgm "tui2\e013.mp3" repaint return ;ボイス有りスタートの小タイトル *mini_title_voice csp 198 lsp 191,":a/2,0,3;yobi\system\chapter00.bmp",285,224 if %flg_pro == 1 lsp 192,":a/2,0,3;yobi\system\chapter01.bmp",285,248 if %flg_cha2 == 1 lsp 193,":a/2,0,3;yobi\system\chapter02.bmp",285,272 if %flg_cha3 == 1 lsp 194,":a/2,0,3;yobi\system\chapter03.bmp",285,296 if %flg_cha4 == 1 lsp 195,":a/2,0,3;yobi\system\chapter04.bmp",285,320 if %flg_cha5 == 1 lsp 196,":a/2,0,3;yobi\system\chapter05.bmp",535,248 if %flg_cha6 == 1 lsp 197,":a/2,0,3;yobi\system\chapter06.bmp",535,272 if %flg_cha7 == 1 lsp 198,":a/2,0,3;yobi\system\chapter07.bmp",535,296 if %flg_cha8 == 1 lsp 199,":a/2,0,3;yobi\system\chapter08.bmp",535,320 lsp 200,":a/2,0,3;sys\modoru.bmp",644,549 ;次のシナリオマーキング if %flg_bplay == 1 lsp 201,":a/10,250,0;tui\cur2.bmp",273,252 if %flg_bplay == 2 lsp 201,":a/10,250,0;tui\cur2.bmp",273,276 if %flg_bplay == 3 lsp 201,":a/10,250,0;tui\cur2.bmp",273,300 if %flg_bplay == 4 lsp 201,":a/10,250,0;tui\cur2.bmp",273,324 if %flg_bplay == 5 lsp 201,":a/10,250,0;tui\cur2.bmp",523,252 if %flg_bplay == 6 lsp 201,":a/10,250,0;tui\cur2.bmp",523,276 if %flg_bplay == 7 lsp 201,":a/10,250,0;tui\cur2.bmp",523,300 if %flg_bplay == 8 lsp 201,":a/10,250,0;tui\cur2.bmp",523,324 bg "sys\mini_title.bmp",5 ~ btndef clear cellcheckspbtn 191,1 cellcheckspbtn 192,2 cellcheckspbtn 193,3 cellcheckspbtn 194,4 cellcheckspbtn 195,5 cellcheckspbtn 196,6 cellcheckspbtn 197,7 cellcheckspbtn 198,8 cellcheckspbtn 199,9 cellcheckspbtn 200,10 btnwait %11 if %11==-1 gosub *mini_title_clear_voice:goto *title ;右クリック：戻る if %11==10 gosub *mini_title_clear_voice:goto *title ;前の画面に戻る if %11<=0 jumpb ;ボタン押してない場合 ;以下はボタンを押した場合なのでまず画像クリア gosub *mini_title_clear_voice if %11==1 goto *image_voice if %11==2 goto *honpen2_voice if %11==3 goto *honpen3_voice if %11==4 goto *honpen4_voice if %11==5 goto *honpen5_voice if %11==6 goto *honpen6_voice if %11==7 goto *honpen7_voice if %11==8 goto *honpen8_voice if %11==9 goto *honpen9_voice ;ラベルは仮 jumpb *mini_title_clear_voice csp 191 csp 192 csp 193 csp 194 csp 195 csp 196 csp 197 csp 198 csp 199 csp 200 csp 201 return
 * ――――――――――――――――――――サウンドモード用ラベル(正確にはおまけ用ラベル)